Sunday, November 18, 2012

This is a Batgirl sculpture done in wax, based on an Adam Hughes drawing. I don't sculpt many mainstream comic book characters but I really love the cheesecake/pinup motif with this. This is available as a 1/6 scale unpainted, resin model kit. Email me if interested. Thanks (this copy was painted by Hugh Lee)







 I have a lot of new work to show. First up is a Frank Frazetta tribute. It's not based on a painting of his, just his style.





Tuesday, January 10, 2012

Here's a sculpting update. LOL ok I swear I'm gonna have a decent post coming up. I have a bunch of new work to show. Just gotta find the time to organize all this nonsense!

Friday, April 1, 2011

Skateboard Sculptures

For those of you who are looking for my skateboarding sculptures, please visit Sculpt or Die.
http://skatesculpt.blogspot.com/

Thursday, February 3, 2011

Drawing...Painting??? No way!

Obviously haven't updated for a while. Recently been doodling around in Photoshop. I used to be really in to painting. I love the work of the 19th century French traditional painters. If you've never heard of Theodule Augustin Ribot, go check him out. Anyway here's me playing around and doing something other than sculpting... although I will have sculpting updates very soon!








Friday, October 15, 2010

Digital Sculpting

Without going in to all the positives and negatives of sculpting digitally (as they have been hashed out over and over at this point) I will say that I found it advantageous to learn the process. There are certain things that can be done digitally now that have made hands on fabricating obsolete. Especially when it comes to hard edge symmetrical modeling and weapon fabrication. There is no point even trying to do that stuff by hand anymore when it can be done so easily and cost effectively in 3d programs. Anyway this monster I'm showing here is completely of my own creation and was the first 'complete' digital project that I tackled. I had it printed by Ownage. It was definitely a learning experience and I can already see things that will approach differently next time. But overall I would call the experiment a success. I finished this model after studying ZBrush and Maya intensely over a 3 week time period. I then modeled this over the span of a week, learning as I went. At times I was so frustrated I nearly gave up on digital modeling all together but in the end I think it was worth it. I see myself doing this a lot more in the future. To be honest I will always prefer the old wax and dental tool methods but for commercial work, no one can deny that digital modelling is the future of the collectibles industry.




Thursday, October 14, 2010

Mark Gonzales Sculpture

For the most part I'm pleased with how this turned out. I may come back and tweak the portrait when I find better reference. And yes the pants were very difficult to lay the decals on. If anyone has any ideas on how to make a sculpture levitate... let me know. Thanks for stopping by.